Races

Page Contents

Beastial
Dwarves
Elves
Elves (Day)
Elves (Night)
Fairies
Florians
Orcs

Beastials

Beastials are in fact more than one race of beings.  There are many kinds of them in the world, and the only thing they have in common is that they are all beings who were raised up from lesser animals.  They have a humanoid form with very apparent aspects of the creature they are descended from.  The most common Beastials found are the Vulpine, Saurian, and Ursine, but there are many other kinds to be found around the world.  The Vulpines are a fox-like race, usually showing fox ears, muzzle, or tail.   The Saurians are a lizard-like race, usually showing lizard scales, eyes, or tail.  The Ursine is a bear-like race usually showing, bear ears, muzzle or claws.

Geography

  • Commonly Found:  Most common Beastials are found in the Wildlands or wilder parts of Pedear.
  • Hostile Territory:  Many of the civilized kingdoms look down on Beastials seeing them as savage and not giving them any real respect or protection.

Game Mechanics

    • Skill Points: 5
    • Availability: Currently Unavailable
    • Skill Restrictions: None
    • Advantage:
      • Vulpine- Parry 2 times a day
      • Saurian- Other characters must have expert tracking skill to track Saurians.
      • Ursine- Force 1 time a day
    • Disadvantage: 
      • Vulpine- Easily distractible
      • Saurian- Cold-blooded
      • Ursine- Aggressive
    • Costuming: Must have at least one aspect of the animal related to the Beastial (i.e., scales for Saurians, fox ears or tail for Vulpine, Ears or claws for Ursine)

Dwarves

The Dwarves are a short but stocky race.  Most males grow long beards to show their rank and status. As women cannot grow beards, they usually grow their hair long, so they to can show their position.  Many dwarves will adorn their beards and hair with Nordic style jewelry and gems. They tend to braid their hair to keep out of the way of their work.  They will often decorate their armor and weapons with dwarven runes.

Geography

      • Commonly Found: Dwarves are most commonly found in their own kingdom under the earth.
      • Hostile Territory:  Soterios lands are dangerous for Dwarves to venture to alone.

Game Mechanics

      • Skill Points: 5
      • Availability: Uncommon
      • Skill Restrictions: None
      • Advantage: Immune to most poisons
      • Disadvantage: Immune to most medicines
      • Costuming: Males must have beards and long hair. Females should have long hair.

Elves

Elves are a humanoid race of average height and stature. Because of being away from the islands when the elven Schism occurred they never grew the antler of their day and night elf cousins.  As a tradition among their people, they will wear a leaf that represents the sacred tree of their family Sept.

Geography

      • Commonly Found: Elves are found in every corner of the Islands of the Forgotten King.  They are now considered the majority in Delbin and Odesbin.
      • Hostile Territory:  There are no territories that are outright hostile to elves as a whole.

Game Mechanics

      • Skill Points: 6
      • Availability: Common
      • Skill Restrictions: None
      • Advantage: Extra skill point at character creation
      • Disadvantage: Lesser bleed time
      • Costuming: All elves wear a leaf visibly on them. Most popularly this is a piece of jewelry or armband. Pointy ears are highly encouraged.

Elves (Day)

Day elves are only physically distinguishable from night elves by the colors of their antlers. All day elf children are born with stark white antlers. At the age of one their antlers change in color. The elves believe the color signifies the path the child is meant to walk; ivory for the War Sept, red for the Mage Sept, and gold for the Diplomat Sept.

Geography

      • Commonly Found: Day Elves are found most commonly in Pedear but are known to live throughout the islands.
      • Hostile Territory:  Day Elves to not venture into Soterios without need.

Game Mechanics

      • Skill Points: 5
      • Availability: Uncommon
      • Skill Restrictions: Mage characters must be Mage Sept, but someone from the Mage Sept doesn’t have to be a Magi.
      • Advantage:
        • War- They can use the Forest Hide ability once per day
        • Mage- They can cast Plant Block for free once per day
        • Diplomat- They can use the Speak Language ability once per day
      • Disadvantage: Lesser bleed time
      • Costuming: Antlers (ivory for the War, red for the Mage, and gold for the Diplomat), and pointed ears.

Elves (Night)

Night elves are only physically distinguishable from day elves by the colors of their antlers. All night elf children are born with pitch black antlers. At the age of one their antlers change in color. The elves believe the color signifies the path the children are meant to walk. Brown for the Legionnaires, blue for the Invokers, and silver for the Nobles.

Geography

      • Commonly Found: Night Elves are found most commonly in Soterios but are known to live throughout the islands.
      • Hostile Territory:  Dwarven lands are dangerous for Night Elves to venture to alone.

Game Mechanics

      • Skill Points: 5
      • Availability: Currently Unavailable
      • Skill Restrictions: Mage characters must be Invoker Sept, but someone from the Invoker Sept dose not have to be a Magi.
      • Advantage:
        • Legionnaire- They can use the Shadow Hide ability once per day
        • Invoker- They can cast Plant Strike for free once per day
        • Noble- They can use the Speak Language ability once per day
      • Disadvantage: Lesser bleed time
      • Costuming: Antlers (brown for the Legionnaires, blue for the Invokers, and silver for the Nobles) and pointed ears.

Fairies

Fairies are creatures of pure magic.  Most of the time they come into being as fully formed adults with personalities, interests and even clothing.  They are in a humanoid race of average height and stature.  There is no way for a fairy to hide its nature completely.  Though in many ways they look much like the elves they have a few oddities that separate them from the typical race.  Many fairies have non-functioning wings or dress in such a way that their color of magic is primary.

Geography

      • Commonly Found: Fairies have no place of origin and can be born in any place land, sea or sky.
      • Hostile Territory:  The islands are not a forgiving place for the fairies, and many magi hunt them for components.

Game Mechanics

      • Skill Points: 3
      • Availability: Currently Unavailable
      • Skill Restrictions: A Fae cannot be Mages or Unlinked
      • Advantage:
        • Black- Speak to Death 5 times a day. (Caster can communicate with the dead for five minutes.)
        • Blue- Water Tarnish 5 times per day. (Tarnishes metal, scuffs leather, chips wood.)
        • Brown- Ground Deflect 5 times per day. (Blocks one wound.)
        • Green- Plant Slow 5 times per day.  (Target must move at half speed.)
        • Orange- Detect Magic 5 times per day. (Grants ability to see magic.)
        • Pink- Emotion Calm 5 times per day. (Soothes temper of a target.)
        • Purple- Celestial Strike 5 times per day. (Inflects one wound.)
        • Red- Fire Polish 5 times per day. (Polishes and clean objects.)
        • White- Heal Limb 5 times per day.  (Heals one limb wound)
        • Yellow- Air Compass 5 times per day. (Know which direction is south.)
      • Disadvantage: Lives one year
      • Costuming: Fairies must wear wings of their color, or their clothing must be at least 70% their magical color.

Florians

Not truly animals, the Florians are in fact, sapient anthropomorphic plants. There are many kinds of Florians in the world.  They have a humanoid form with marking and aspects unlike any other being on the islands.  The most common Florians are the Silva, Furvi, and Aviums.  Silva have brightly colored petals growing visibly from their skin.  Furvi have circular earth tone patterns along their body.  Avium have black or green spiked patterns around their face and along their limbs.

Geography

  • Commonly Found: Sliva are mostly found in the Wildlands and the wilder parts of Pedear.  Aviums are found almost strictly in the wilderness of Odesben.  Furvi are found most commonly in the dwarven or subterranean lands.
  • Hostile Territory:  Many of the civilized kingdoms look down on Florians seeing them as savage and not giving them any real respect or protection.

Game Mechanics

  • Skill Points: 4
  • Availability: Rare
  • Skill Restrictions: None
  • Advantage: All Florians have Minor Regeneration
    • Silva- Have Alchemical Blood
    • Furvus- Able to eat any biological matter
    • Avium- Have two points of natural armor
  • Disadvantage: All Florians have Sensitivity to Fire or Cold
    • Silva- Cannot wear armor heavier than padding and are fire-sensitive.
    • Furvus- Skin burns in direct sunlight and are fire-sensitive.
    • Avium- Lesser bleed time and are cold-sensitive.
  • Costuming:
    • Silva- Two different brightly colored petal designs on exposed skin.
    • Furvus- Makeup circles of alternating earth tones on exposed skin. Suggested clothing that covers all of the skin or heavy hooded robes for during the day.
    • Avium- Black and green spike designs on exposed skin.

Orcs

Orcs are distinguished by the tribal tattoos on their face. Many have protruding brows. The Orcs are a strong race that finds honor highly important. Orc tools are somewhat primitive, but they are strong and sturdy as the Orcs themselves.

Geography

      • Commonly Found: Orcs can be found in every corner of the Islands of the Forgotten King.  They are the majority race within the Wildlands.
      • Hostile Territory:  Orcs find persecution, in varying degrees, in all places outside of the Wildlands.  In Delbin they are the most tolerated, wherein Odesbin, and Soterios they are usually enslaved.

Game Mechanics

      • Skill Points: 5
      • Availability: Uncommon
      • Skill Restrictions: Cannot start as a member of a guild or order. The one exception to this is the mage guild, the Order of the Sacred Dance.
      • Advantage: They can take one body wound and may keep fighting, but their death count starts and is cut in half if they do so.
      • Disadvantage: Cannot start game as a member of a guild or order.
      • Costuming: Tribal markings on face.  Brow prosthetic encouraged.
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