Powers

The powers of the unlinked are mistaken for magic much of the time. Outwardly there is little difference between many of their skills and the spells of a mage.  Beyond the superficial, these powers come from a completely different source.  The following sections are a description of these powers.

Sections
Mender Powers
Witness Powers
Blade Powers

How to read a power listing:

The powers listings are organized by type of unlinked that can wield them.  The following is a list of terms so that one can better understand the miracle listing.

Cost: All powers cost a certain amount of mind points or, MP to cast depending on the power of its effect and the difficulty to bring that effect into being.

Effect: This is a description of what the power actually does to its intended target.  This effect only takes place if the target is hit by the power.

Range: This is a description of how close or far away an unlinked can be to cast the power.  There are three main ranges that most powers fall under.  Personal means the power only affects the unlinked.  Touch means the power can affect any target the unlinked personally touches.  Bead Bag means the unlinked can throw the power by using a bead bag as a physical representation of that miracle.

Duration: This is a description of how long a power effect lasts.  There are three main durations that most powers fall under.  Instant means the power’s effect triggers instantly and completely in a single moment.  When there is a specified time this means the power lasts on its target for that amount of time.  Dawn means that the power lasts on its target until the next dawn or has been triggered, whichever comes first.

Mender Powers

Heal Limb
Cost: 1 MP
Effect: This is the ability to heal target’s limb of all wounds.
Range: Touch
Duration: Instant

Remove Poison
Cost: 2 MP
Effect: This is the ability to remove any non-magical poison from a target.
Range: Touch
Duration: Instant

Heal Torso
Cost: 3 MP
Effect: This is the ability to heal target’s torso of all wounds.
Range: Touch
Duration: Instant

Heal Body
Cost: 5 MP
Effect: This is the ability to heal target’s body of all wounds.
Range: Touch
Duration: Instant

Cure
Cost: 6 MP
Effect: This is the ability to remove any non-magical disease from a target.
Range: Touch
Duration: Instant

Witness Powers

Random Images
Cost: 0 MP
Effect: When there is a great amount of psychic power flowing from an object or event the witness can be overrun with images without trying to call them forth.  The GM will let the unlinked know when these happen.
Range: N/A
Duration: N/A

Singing Item
Cost: 3 MP
Effect: Witness can tell one random thing about the item.
Range: Touch
Duration: Instant

Singing Person
Cost: 4 MP
Effect: Witness can tell one random thing about the person.
Range: Touch
Duration: Instant

Greater Singing Item
Cost: 8 MP
Effect: Witness can psychically ask 3 questions about the target.
Range: Touch
Duration: Instant

Greater Singing Person
Cost: 8 MP
Effect: Witness can psychically ask 3 questions about the target.
Range: Touch
Duration: Instant

Controlled Vision
Cost: 10 MP
Effect: Witness can actively have a Vision about the target.
Range: Self
Duration: Instant

Blade Powers

Strike
Tier: 1
Cost: 1 MP
Effect: Strike is the ability to deal 1 wound.  Callword: 1 Mind
Range: Bean Bag
Duration: Instant

Deflect
Tier: 1
Cost: 1 MP
Effect: Deflect is the ability to protect against 1 wound.  This ability takes 5 seconds to cast so must be done before any hit is taken. Callword: Deflect
Range: Bean Bag
Duration: Dawn

Bash
Tier: 2
Cost: 3 MP
Effect: Bash is the ability to deal 3 wounds in a single attack.  Callword: 3 Mind
Range: Bean Bag
Duration: Instant

Shield
Tier: 2
Cost: 3 MP
Effect: Shield is the ability to protect against 3 separate wounds.  This ability takes 5 seconds to cast so must be done before any hit is taken. Callword: Deflect
Range: Bean Bag
Duration: Dawn

Thrash
Tier: 3
Cost: 5 MP
Effect: Thrash is the ability to deal 5 wounds in a single attack.  Callword: 5 Mind
Range: Bean Bag
Duration: Instant

Armor
Tier: 3
Cost: 5 MP
Effect: Armor is the ability to protect against 5 separate wounds or 1 Force.  This ability takes 5 seconds to cast so must be done before any hit is taken. Callword: Deflect
Range: Bean Bag
Duration: Dawn

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